Cake Mania 2 plays out like most resource management games where you must prioritize tasks and work as quickly as you can to make it through each stage. Customers walk in your bakery and your first job is to hand them a menu. When they make their selection the cake appears in a bubble showing the cake style, icing and decorations each person requires. Once that appears, it's time for you to hop to it. Bake the right shaped cake, ice it, decorate it and serve it to the customer as quickly as you can to maximize your income.
hiyy, i dont want to buy it but i love the game, ive managed to download it several times but i have no time left anymore :'(thing is i read somewhere you can play it without time limit free... anyone know how
hey, i also have all 6 trophies but left wondering is this the end I completed caka mania 3 before getting the other 2 trophies recently in cake mania 2 as i was also stuck at a fourth trophy and stopped playing.
Go back to the last cake level you completed to get to the specific location/level you are having trouble with. Replay December and then choose the path to the place where you started at square one again.
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An out-of-this-world adventure. Jill is back in an all-new, out-of-this-world adventure. In Cake Mania 2, its up to you to choose which path Jill will take!. In order to get advantaged of free playing Cake Mania 2 full mac game version you must register the game. In any case you can free download mac os full game and play for free during test period.
The player controls Jill, a baker. Customers come in and line up, giving Jill their orders. The player must then direct Jill to create the cake each customer wants, before the customer becomes tired of waiting and leaves, whereupon Jill loses a life. If Jill runs out of lives, the player loses the level and must try again from the most recent checkpoint. Cakes in Cake Mania are created using the oven and the frosting machine; the cake has to be a specific shape and have a certain color of icing for each order. If the wrong cake is made the player can throw it away. In later levels, cakes are more complex to make, such as orders requiring several layers of cake and extra cake decorations. Different customers have different gameplay quirks (such as preferring a certain feature on their cakes) and differing levels of patience, and Jill can use purchasable items such as cupcakes and a television to help keep her customers patient while they wait. Each level takes place in a different month, and holiday-themed customers appear such as Cupid and Santa Claus in February and December, respectively. Virtual money earned in the game can be used to buy additional baking equipment such as a second oven, better frosting machine, cupcake microwave, or faster shoes to make Jill move faster.
Both the PlayStation 2 and PlayStation Portable versions of Cake Mania: Bakers Challenge and the Nintendo DS version of Cake Mania include features from Cake Mania: Back to the Bakery, which was released as an expansion on PC and Java ME-supported phones. The original PC game has 48 stages, and 84 with the expansion. The Wii version of Cake Mania: In the Mix! has a co-op multiplayer mode, an endless mode, a cake frosting minigame, the ability to run a catering business, and advertise in the newspaper. Cake Mania: Bakers Challenge has an endless mode, as well as the \"Baker's Challenge\" mode, wherein items in Jill's kitchen, customers, and the business hours may be adjusted.
Cake Mania was developed in St. Petersburg, Russia by Sandlot Games. Cake Mania was originally released on PC as a browser-based flash game version accessible for free on sites such as MSN Games, Big Fish Games, and RealArcade; it was the most downloaded PC game of 2006, with 55 million downloads. While Cake Mania could be played for free in browsers, the browser version is a demo that lacks all the levels and features of the full version, such as the ability to buy upgrades. The sites hosting the game, such as MSN Games, also sold the full release of the game, which could then be downloaded. In addendum to charging for the full release, Cake Mania was also supported by browser-based advertising.
Cake Mania's release as a flash game on sites such as MSN Games was successful; it was the most downloaded PC game of 2006 with 55 million downloads, and Adweek stated that Cake Mania captured the female gaming market well, which made up 70% of MSN Gaming's visitors in 2006. The Nintendo DS version of Cake Mania was the version most widely reviewed, and received mixed reviews from critics. The review aggregator website Metacritic gave the DS version of Cake Mania a score of 55 from 100 based on 23 critics' reviews. Metacritic categorised the score as \"mixed or average reviews\". Some reviews praised Cake Mania's 'addictive' gameplay, while others criticized it as 'repetitive' and 'overly simple'. Many reviewers compared Cake Mania to other service industry-related time management games such as Diner Dash or Tapper. IGN criticized the DS version for 'lack of depth' aside from a \"rising difficulty curve\", but praised its \"cute\" graphics. IGN expressed that while simple and repetitive, Cake Mania is a good 'casual' game, summarizing it as \"fun but shallow\". Eurogamer called the game \"limited\" and \"extremely average\", and questioned the value of buying the game when the online flash game is free. Many reviews of the DS version expressed that some small UI elements are difficult to interact with and discern on the small DS screen. Another major criticism of the DS version was that not all of the kitchen is on screen at once, as its scrolled into frame when the player is near, which forces important elements that the player has to keep track of such as the oven offscreen. Pocket Gamer heavily criticized Cake Mania's interface and gameplay, expressing that it becomes \"an absolute gameplay abomination\" due to the DS version's small UI and scrolling issues, further exasperated by the game's frantic time-based gameplay. Pocket Gamer further criticized Cake Mania as being \"repetitive\" and having \"barely an ounce of depth\". Joystiq described Cake Mania as shovelware due to its \"lack of depth\" and simplistic gameplay, summarizing it as \"not as bad as everyone made it out to be but still not fantastic\".
1up.com criticized Cake Mania's overly simple and repetitive gameplay, stating that its somewhat fun \"if you don't have a ton of other better things to do\". 1up.com heavily criticized the DS version's scrolling issues, calling it a \"stupid design flaw for such a simple game\" and concluded that \"if your cell phone comes with awesome free games, you might do just as well wasting your time on those\". G4 was heavily critical of the game, calling it \"tedious\", and further expressed that Cake Mania's gameplay is \"repetitive\", \"frustrating\" and like \"torture\", summarizing the game as a whole as \"Play the first level of Cake Mania and you've played them all.\" In contrast, GameSpy praised Cake Mania's \"addictive\" gameplay, and while noting it as \"repetitive\", stated that \"it's the kind of repetition that constitutes a challenge more than an annoyance\", further stating that the game's difficulty curve adds replay value. The DS version of Cake Mania was nominated for \"Best Casual Game\" at the 4th British Academy Games Awards. In a May 2008 press release, Majesco Entertainment announced that the DS version sold 315,000 units prior to its European release.
The Java ME version of Cake Mania received more positive reviews, which praised the game's smooth transition to the mobile platform, with its controls being a particular point of praise. Pocket Gamer noted Cake Mania as \"unoriginal\", comparing it to other, similar casual games such as Diner Dash, but expressed that the game's fun, and works and plays well on mobile. IGN called the Java ME version \"stressful\", but expressed that it's a \"fun stressful\", as the game's repetitive gameplay has a rhythm that they were able to get into. IGN also praised Cake Mania's sense of \"personality\" and bright & colorful graphics. In contrast, IGN criticized the PlayStation 2 version's control scheme, and expressed that it was \"quite easy to accidentally pick a cake shape\" due to the controls.
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Time management games are chock full of real-life benefits. Whether you play a game offline or online, you can obtain immense practical value from them. Here are some undeniable upsides these games offer:
A lot of the time management games involve multiple players. Whether you play a game with online peers or your office coworkers, you have to talk to them effectively to progress to the next level of the game. This makes you better at negotiating and communicating with others. 1e1e36bf2d